The Verge Bacaan 6 menit

How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’

How Remedy designed Control Resonant’s wildest mission: ‘Anything kind of goes’
Concept art of the Underpass in all its brutalist glory.

Gaming GamingPosts from this topic will be added to your daily email digest and your homepage feed. FollowSee All Gaming

Entertainment EntertainmentPosts from this topic will be added to your daily email digest and your homepage feed. FollowSee All Entertainment

Report ReportPosts from this topic will be added to your daily email digest and your homepage feed. FollowSee All Report

Time-travel stories are ‘illogical’ by nature. But for Resonant’s version to work, Remedy had to make the physical space a lot easier to follow.

Note: Some spoilers for Control Resonant’s “Recursions and Iterations” mission follow.

One of Control Resonant’s most memorable missions involves time travel — kind of. There are certainly multiple timelines intersecting, or maybe overlapping, or maybe running in parallel.

Lanjutkan membaca di The Verge

Kutipan awal dari The Verge, ditulis oleh Kallie Plagge. Hak cipta artikel milik penerbit.

Berita lainnya untuk Anda